Life through Digital Media
Thursday, June 7, 2012
Wednesday, June 6, 2012
Tuesday, June 5, 2012
Animation: Adding texture
Bird _Tail_feather_Planar_Mapping_01
Bird_Tail_feather_Planar_Mapping_02
Planar_Mapping_Bird_eye
Complete collection of Tail feathers in Photoshop
Modeling in Maya was a great learning experience. However, adding the texture was what i enjoyed the most. The photo above is the Planar Mapping of the entire bird including its legs. As much as i enjoyed this process, it was challenging to predict how much the texture would stretch once it was placed on the model in Maya.
Wednesday, May 30, 2012
Hybrid Media Final Project Proposal: "AussieInteractive"
From concept to rendition:
The installation will require Open Sound Control (OSC), Processing, blue tape and the Isight built-in cameras. OSC will mainly be responsible for the sound aspect of this installation as well as the configuration between the computers to project a 180 degree view of Western Australia, Darwin, Uluru, Queensland, New South Wales, Victoria and South Australia. In addition, Processing will be integrated in this project to successfully project the images across the “windows” (monitors) as well as implement the fading in and out effect that the images will process.
The installation will require Open Sound Control (OSC), Processing, blue tape and the Isight built-in cameras. OSC will mainly be responsible for the sound aspect of this installation as well as the configuration between the computers to project a 180 degree view of Western Australia, Darwin, Uluru, Queensland, New South Wales, Victoria and South Australia. In addition, Processing will be integrated in this project to successfully project the images across the “windows” (monitors) as well as implement the fading in and out effect that the images will process.
The blue tape will be placed on the floor of the room to form an outlined-shape of the country of Australia without any labels or indication of cities and states. As bizarre as this sounds, this will encourage the spectator to stand on a different part of Australia, thus triggering that particular area of the country and seeing the results in the “window” (see Figure 2). Finally, the built-in Isight cameras in addition to the integration of Processing, will function as the motion sensors which will detect the proximity of the participant to the computer. The sudden appearance of images within the windows caused by the movement of the participant, will encourage the viewer to explore different areas of the floor map.
The participant is meant to walk into the space without having any expectations. As the individual walks onto the floor map and gradually becomes close to the teal colored screens displayed, the screens will gently fade into imagery of the appropriate location in Australia according to the position of the individual on the floor map. The windows will display series of images from that particular location, maps, and other visual data. If the individual moves to another part of the floor map, the current imagery on the window that the individual was looking at will fadeout into teal.
Animation: Final Modeling
I think i'm satisfied with the frontal part of the bird. I still have to finish the back tail, but so far its looking great! Texturing is not an easy process. Everything stretches a bit but i've managed to understand how i need paint the texture on Photoshop to make it work. During this process, i was introduced to Bumpmaps in Maya. This technique makes the "feathers" on the bird, seem more 3D.
I'm also quite excited that i've learned about Planar Mapping! what an accomplishment. This allows me to properly layout the textures and paint them correctly in Photoshop.
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