Wednesday, May 30, 2012

Hybrid Media Final Project Proposal: "AussieInteractive"

 From concept to rendition: 
           The installation will require Open Sound Control (OSC), Processing, blue tape and the Isight built-in cameras. OSC will mainly be responsible for the sound aspect of this installation as well as the configuration between the computers to project a 180 degree view of Western Australia, Darwin, Uluru, Queensland, New South Wales, Victoria and South Australia. In addition, Processing will be integrated in this project to successfully project the images across the “windows” (monitors) as well as implement the fading in and out effect that the images will process.

         The blue tape will be placed on the floor of the room to form an outlined-shape of the country of Australia without any labels or indication of cities and states. As bizarre as this sounds, this will encourage the spectator to stand on a different part of Australia, thus triggering that particular area of the country and seeing the results in the “window” (see Figure 2). Finally, the built-in Isight cameras in addition to the integration of Processing, will function as the motion sensors which will detect the proximity of the participant to the computer.  The sudden appearance of images within the windows caused by the movement of the participant, will encourage the viewer to explore different areas of the floor map.
      The participant is meant to walk into the space without having any expectations. As the individual walks onto the floor map and gradually becomes close to the teal colored screens displayed, the screens will gently fade into imagery of the appropriate location in Australia according to the position of the individual on the floor map. The windows will display series of images from that particular location, maps, and other visual data. If the individual moves to another part of the floor map, the current imagery on the window that the individual was looking at will fadeout into teal. 


Animation: Final Modeling

I think i'm satisfied with the frontal part of the bird. I still have to finish the back tail, but so far its looking great! Texturing is not an easy process. Everything stretches a bit but i've managed to understand how i need paint the texture on Photoshop to make it work. During this process, i was introduced to Bumpmaps in Maya. This technique makes the "feathers" on the bird, seem more 3D.
I'm also quite excited that i've learned about Planar Mapping! what an accomplishment. This allows me to properly layout the textures and paint them correctly in Photoshop.


Sunday, May 27, 2012

Digital Compositing


It looks like Ultimatte in Nuke didn't work as i had planned. Primate did the trick.
i was able to add in a Blur Node to give the effect that the camera is in-focus with the figure. As the figures walks away the camera focuses on both the figure and the background.

Digital Storyboarding.

The beginning stages of the snail. Not looking too good. So glad it looks better now. 

Digital Storyboarding: Final lighting

This is the final rigging for our snail animation in Nuke.
It's all been a real challenge. I feel like everyone else so ahead in terms of familiarity with both Maya and Nuke. Thank God for Kit and Lucieon and their true dedication and admiration for these programs.

Sunday, May 6, 2012

Digital Compositing: Reference footage

For the opening shot of my project I am taking inspiration from the composting artist, Marco Brambilla. The figure that will be in the opening shot and throughout the rest of the project will be morphing into itself as Brambilla's video example.